Designers: Know Your History?
Author of this post: Katherine Feo | About Blog Authors »
Last weekend at the Orange County Museum of Art, a friendly and well-meaning volunteer docent inquired whether I was writing a school report, and proceeded to introduce some of the pieces on display in the current ‘Imaging + Imagining California’ exhibit. Alighting on a piece by John McCracken called Dream (Chartreuse Green), 1988-92—a leaning, gleaming, fiberglass plank—she gamely explained that even though it might not look like it, it was, in fact, art.
What struck me about the exchange, other than the delightful thought that I might look like an undergrad, was her perceived necessity to prove the importance of a Minimalist art object to someone she thought was a student of art. She wasn’t far off base: her concern echoed the theme of many discussions I had with my Illustration students in the Media, Art and Design program at the University of Westminster in London. Even after nearly half a century’s worth of art movements and theory that have proven the staying power of conceptual work, these budding designers were skeptical about the value of work that needed to be seen in the context of history to be fully understood. This skepticism was part of an overall reluctance (only at first, of course; they were smart kids) to see history and theory as an important component of their work as designers.
But what’s the possibility of producing meaningful design work without understanding art and design history? Pretty much none.
Going into teaching for the first time, I never thought I’d have to prove the legitimacy of 20th century art to design students. But after a full semester of engaging on just that topic, I started to understand their perspective. A big part of the issue is that avant-garde art is just plain hard. That’s the whole point—it’s intentionally difficult so that it can continually push culture just past the accepted comfort zone. In order to understand difficult work (in both art and design) you have to know where it’s coming from, usually by reading some pretty dense texts. A minimalist green plank is beautiful in its own way, but it’s also an example of an extreme sort of austere Modernism, a practice that opened the floodgates for conceptual work by being so sleekly formal as to became a theatrical object, the antithesis of stand alone Modernism (according to critic Michael Fried).
How would you know that unless you read up? How much more interesting is that plank now that you see how it challenges Modernist rules of formality by leaning against the wall, like a painting, but also sitting on the floor, like a sculpture?
Sometimes it’s assumed that because design is a marketable service, it exists outside an established history of visual culture and theory. Not so, says the wounded history teacher! Just like that green plank, your work is more than just an attractive surface (unless, like the plank, it is self-consciously so).
You cannot make smart, effective design work unless you know your history. No creative act exists in a vacuum—we all pick up cues and knowledge from our cultural surroundings, reacting to the work of artists and designers that have come before. Being a product of history is unavoidable. In fact, it’s so unavoidable that I think I better devote a few more posts to it. To be continued…













June 8th, 2007 at 10:20 pm
Wow. This post reminds me of my COnteporary Art Class. Lots of WTFs? And why is this art?…but that was coming mostly from me :) not a big fan of 20th century art
June 18th, 2007 at 4:09 pm
Commercial artists, include graphic artists depend upon cultural associations and cultural history. You’ll get no argument against teaching history. It is, however, unreasonable to require an audience aquaint itself with theory in order to “get” any particular piece.
June 20th, 2007 at 9:25 pm
Art is expressive and creates freedom. Design (especially good design) liberates us and makes products an extension or ourselves.
I can’t understand most of what was written about, but have to imagine that I’m in the majority.
My design guidelines are based on my own experience with the world. Beginning, middle and end.
November 28th, 2007 at 1:05 pm
Wow! Wonderful Article….I come from the art-starved nation of Trinidad (the last island in the Caribbean Archipeligo) This is the kind of thing that artist over here need to hear! Art is taken lightly and looked down upon. We artists are under-appreciated and this kind of article is a motivation to us! Thank you….there is so much! History is definiately something that will move any artist forward and cause them to treasure art and inspire them to keep going. History and Culture are the fundamentals for great artist. No Life No Art…..